The essence of software engineering, Communications of the ACM, vol.55, issue.12, pp.40-49, 2012. ,
DOI : 10.1145/2380656.2380670
A new software engineering, Communications of the ACM, vol.57, issue.12, pp.49-54, 2014. ,
DOI : 10.5334/jors.ad
Scratch, é009, pp.60-67 ,
DOI : 10.1145/1592761.1592779
Use-case 2.0, Communications of the ACM, vol.59, issue.5, pp.2016-61 ,
DOI : 10.1145/2890778
The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective, AGILE 2006 (AGILE'06), p.11, 2006. ,
DOI : 10.1109/AGILE.2006.56
A new way of teaching programming skills to K-12 students: Code.org, Computers in Human Behavior, vol.52, pp.200-210, 2015. ,
DOI : 10.1016/j.chb.2015.05.047
Agile and SEMAT, Communications of the ACM, vol.56, issue.11, pp.2013-53 ,
DOI : 10.1145/2524713.2524723