Reactive Gaze during Locomotion in Natural Environments - Poster - Département d'informatique
Poster De Conférence Année : 2024

Reactive Gaze during Locomotion in Natural Environments - Poster

Résumé

Animating gaze behavior is crucial for creating believable virtual characters. We present an efficient gaze animation model applicable to real-time walking characters exploring natural environments. We address the challenge of dynamic gaze adaptation by combining findings from neuroscience with data-driven saliency techniques. Our model determines gaze focus by considering the character’s locomotion, environment stimuli, and terrain conditions. It can adapt to pre-defined walk trajectories as well as user-guided interaction, and can be configured by the user to display different gaze behaviors according to the desired degree of visual exploration of the environment.

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Dates et versions

hal-04801496 , version 1 (25-11-2024)

Identifiants

Citer

J K Melgare, Damien Rohmer, Soraia R Musse, M‐p Cani. Reactive Gaze during Locomotion in Natural Environments - Poster. Motion, Interaction and Games, Nov 2024, Arlington (VA), France. 43, 2024, ⟨10.1111/cgf.15168⟩. ⟨hal-04801496⟩
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